Which Camera Will Open Getusermedia Api In Mobile Device? Front Or Rear?
Solution 1:
There's a solution where the user can select one of the cameras.
By evaluating sourceInfo.facing from the following code, you can select a camera ('user' or 'environment') (which works on current chrome >= 30): https://simpl.info/getusermedia/sources/
'use strict';
var videoElement = document.querySelector('video');
var audioSelect = document.querySelector('select#audioSource');
var videoSelect = document.querySelector('select#videoSource');
navigator.getUserMedia = navigator.getUserMedia ||
  navigator.webkitGetUserMedia || navigator.mozGetUserMedia;
functiongotSources(sourceInfos) {
  for (var i = 0; i !== sourceInfos.length; ++i) {
    var sourceInfo = sourceInfos[i];
    var option = document.createElement('option');
    option.value = sourceInfo.id;
    if (sourceInfo.kind === 'audio') {
      option.text = sourceInfo.label || 'microphone ' + (audioSelect.length + 1);
      audioSelect.appendChild(option);
    } elseif (sourceInfo.kind === 'video') {
      option.text = sourceInfo.label || 'camera ' + (videoSelect.length + 1);
      videoSelect.appendChild(option);
    } else {
      console.log('Some other kind of source: ', sourceInfo);
    }
  }
}
if (typeofMediaStreamTrack === 'undefined'){
  alert('This browser does not support MediaStreamTrack.\n\nTry Chrome Canary.');
} else {
  MediaStreamTrack.getSources(gotSources);
}
functionsuccessCallback(stream) {
  window.stream = stream; // make stream available to console
  videoElement.src = window.URL.createObjectURL(stream);
  videoElement.play();
}
functionerrorCallback(error){
  console.log('navigator.getUserMedia error: ', error);
}
functionstart(){
  if (!!window.stream) {
    videoElement.src = null;
    window.stream.stop();
  }
  var audioSource = audioSelect.value;
  var videoSource = videoSelect.value;
  var constraints = {
    audio: {
      optional: [{sourceId: audioSource}]
    },
    video: {
      optional: [{sourceId: videoSource}]
    }
  };
  navigator.getUserMedia(constraints, successCallback, errorCallback);
}
audioSelect.onchange = start;
videoSelect.onchange = start;
start();
Solution 2:
Unfortunately, you cannot (yet?) select this via the code.
Mozilla Firefox beta: When the user accepts to share camera, he/she also select what camera to share.
Chrome beta: I have only been able to use the face camera. Could be configurable, but I do not know how…
EDIT: In chrome it's possible to select the back facing camera programmatically. See the next answer by Probot in this thread.
Solution 3:
The answer is yes, for Android the default camera is the front( <=> user) one. So I developed thes script below to choose between the front camera and the rear Camera
//----------------------------------------------------------------------//  Here we list all media devices, in order to choose between//  the front camera and the rear camera.//      videoDevices[0] : Front Camera//      videoDevices[1] : Back Camera//  I used an array to save the devices ID //  which I get with using devices.forEach()//  Then I set the video resolution.//----------------------------------------------------------------------
    navigator.mediaDevices.enumerateDevices()
    .then(devices => {
      var videoDevices = [0,0];
      var videoDeviceIndex = 0;
      devices.forEach(function(device) {
        console.log(device.kind + ": " + device.label +
          " id = " + device.deviceId);
        if (device.kind == "videoinput") {  
          videoDevices[videoDeviceIndex++] =  device.deviceId;    
        }
      });
      var constraints =  {width: { min: 1024, ideal: 1280, max: 1920 },
      height: { min: 776, ideal: 720, max: 1080 },
      deviceId: { exact: videoDevices[1]  } 
    };
    return navigator.mediaDevices.getUserMedia({ video: constraints });
  })
    .then(stream => {
      if (window.webkitURL) {
        video.src = window.webkitURL.createObjectURL(stream);
        localMediaStream = stream;
      } elseif (video.mozSrcObject !== undefined) {
        video.mozSrcObject = stream;
      } elseif (video.srcObject !== undefined) {
        video.srcObject = stream;
      } else {
        video.src = stream;
      }})
    .catch(e =>console.error(e));
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