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Canvas Scrollbar Not Working

I created canvas inside the div tag and add background image to the canvas. Here is the code:

One fallback is to use jquery-ui to draw the scrollbars.

Here is how to add a vertical scrollbar to canvas that allows scrolling up/down over a larger image: http://jsfiddle.net/m1erickson/a9KDB/

You can add a horizontal scrollbar the same way.

Here is the code:

<!doctype html><html><head><linktype="text/css"media="all"href="css/reset.css" /><!-- reset css --><scriptsrc="http://code.jquery.com/jquery-1.9.1.js"></script><scriptsrc="http://code.jquery.com/ui/1.10.1/jquery-ui.js"></script><style>body{ background-color: ivory; }
div, canvas {
    position:absolute;
}
.wrapper {
    top:10px;
    left:10px;
    width: 300px;
    height: 300px;
    border: 2px solid black;
    margin:30px02;
    overflow: hidden;
    background-color:green;
}
.vertical-scroll {
    left:320px;
    top:10px;
    border: 1px solid green;
    width: 20px;
    height: 300px;
}
.vertical-scrolldiv.bar {
    left:0px;
    top:0px;
    width: 20px;
    background-color: blue;
    height: 20px;
}
#mycanvas {
    left:0px;
    top:0px;
}

</style><script>
    $(function(){

        var canvas=document.getElementById("mycanvas");
        var ctx=canvas.getContext("2d");

        var wrapper;
        var canvasHeight;
        var vScrollHeight;
        var canvasWrapperHeight=300;

        $(".bar").draggable({
            containment: "parent"
        });

        $(".bar").on("drag", function (event, ui) {
            var ctop=(-ui.position.top * canvasHeight / canvasWrapperHeight);
            canvas.style.top = ctop + "px"
        });

        var img=newImage();
        img.onload=function(){
          canvas.width=this.width;
          canvas.height=this.height;
          canvasHeight=this.height;
          vbarHeight=canvasWrapperHeight*canvasWrapperHeight/canvasHeight;
          document.getElementById("vbar").style.height=vbarHeight+"px";
          ctx.drawImage(this,260,0,300,this.height,0,0,300,this.height);
        }
        img.src="http://sciencedude.blog.ocregister.com/files/2008/02/zot1-copy.jpg";

    }); // end $(function(){});</script></head><body><divclass="wrapper"id="wrap1"><canvasid="mycanvas"width="300px"height="300px" /></div><divclass="vertical-scroll"id="vscroll"><divclass="bar"id="vbar"></div></div></body></html>

Solution 2:

That seems a lot of extra code to do something that seems simple using css and normal html. However, as was stated above, you'll have to size your canvas via code for each image loaded. We're doing the same thing setting the canvas to the image size via jQuery.

You need to account for the scrollbar width when you set the width of your wrapper div. You should also set this width in your code based on browser. The only issue is the scrollbar width is different between different browser rendering engines.

Here's a link talking about that: http://www.sitepoint.com/rwd-scrollbars-is-chrome-better/

Here's code that simplifies scrolling using just html and css.

<!doctype html><html><head><linktype="text/css"media="all"href="css/reset.css" /><!-- reset css --><scriptsrc="http://code.jquery.com/jquery-1.9.1.js"></script><scriptsrc="http://code.jquery.com/ui/1.10.1/jquery-ui.js"></script><style>body{ background-color: ivory; }
div, canvas {
    position:absolute;
}
.wrapper {
    top:10px;
    left:10px;
    width: 318px; /* adjusted hard-coded scrollbar width; you should set this with js */height: 300px;
    border: 2px solid black;
    margin:30px02;
    overflow-y: scroll; /* scrolling vertical only */overflow-x: hidden; /* hiding horizontal scrollbar */background-color: green;
}

#mycanvas {
    left:0px;
    top:0px;
}
</style><script>
$(function(){ 
   var canvas = document.getElementById("mycanvas");
    var ctx = canvas.getContext("2d");

    var wrapper;
    var canvasHeight;

    var img = newImage();
    img.onload = function () {
        canvas.width = this.width;
        canvas.height = this.height;
        ctx.drawImage(this, 260, 0, 300, this.height, 0, 0, 300, this.height);
    }
    img.src = "http://sciencedude.blog.ocregister.com/files/2008/02/zot1-copy.jpg";
    }); // end $(function(){});</script></head><divclass="wrapper"id="canvaswrapper"><canvasid="mycanvas"width="300px"height="300px" /></div></body></html>

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